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Step by step how to draw water

How to draw water ( sea )


Yeah, I know, lately I can not keep pace with the tutorials, but fortunately soon someone will come to my rescue! Today I want to talk about WATER.


I was thinking of dividing the tutorial into two parts: the first, how to make water from the outside, for example, to represent seas, lakes, waves, while the second will analyze the close effects and how the light refines on objects through the water.




So let's start with a standard color chart, blue, in my case composed of B00, B02, BG05 and BG07. At some point I went from B to BG because I like to have a green or violet note when I do the water. The concept is based on two levels of work, a bit like the tutorial of wood texture: first a base, in the case of water, shaded from light to darker to deepen, and then the volumes given by the ripples of the waves on the water.
As you can see, the left column indicates the gradient of the base and the right wave the texture of the waves. Let us then apply the phases. First, base at B00. it is always advisable to spread the color with horizontal brushstrokes, so if the gradient does not get uniform and show rows, it would easily be covered by subsequent waves, masking the imperfections.


We continue with all the steps in sequential colors until we have completed the gradient. Now is the time to go to the waves, making sure you let the base dry. The order of color passage, from clear to dark or dark to clear, is indifferent, but if you do not feel safe, starting from the clear ones is better, you can always shiver afterwards.


And in fact I got off the B02. I can not do waves with B00, because it passed on its own base you would not see anything. That's why all the colors are laden with a step: the B02 must make the waves on the base B00, the BG05 must make the waves on the base B02, and so on.

To do the waves I use the pointed brush on both ends. It does not have to be precise, if the middle part is a little bit angry it's even better!




here is a small video of the passages, you see clearly the bands of color. So clearly that in some small points I had to pass some darker hyphens inside the waves of the previous color, to make it clearer.





Just color flat to a certain point, then, before abruptly interrupting, 'blur' with some big wave that gets smaller and smaller. This is repeated at each level, at each color change, decreasing the full surface as it moves towards the darkness. As you can see, the B00 takes up four full notches, the B02 level is three full notches and one of the waves, the BG05 level Two full notches and one of the waves, and level BG07 has a full notch and one of the waves. Well, this is the basis. Now you have to apply this mode to a real design, and here comes the perspective.



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