How to draw water ( sea )
Yeah, I know, lately I can not keep pace with the tutorials, but fortunately soon someone will come to my rescue! Today I want to talk about WATER.
I was thinking of dividing the tutorial into two parts: the first, how to make water from the outside, for example, to represent seas, lakes, waves, while the second will analyze the close effects and how the light refines on objects through the water.
And in fact I got off the B02. I can not do waves with B00, because it passed on its own base you would not see anything. That's why all the colors are laden with a step: the B02 must make the waves on the base B00, the BG05 must make the waves on the base B02, and so on.
To do the waves I use the pointed brush on both ends. It does not have to be precise, if the middle part is a little bit angry it's even better!
Just color flat to a certain point, then, before abruptly interrupting, 'blur' with some big wave that gets smaller and smaller. This is repeated at each level, at each color change, decreasing the full surface as it moves towards the darkness. As you can see, the B00 takes up four full notches, the B02 level is three full notches and one of the waves, the BG05 level Two full notches and one of the waves, and level BG07 has a full notch and one of the waves. Well, this is the basis. Now you have to apply this mode to a real design, and here comes the perspective.
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